No Man’s Sky Is Coming To iPhone And iPad As The App Store Celebrates Indie Games Week

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The arrival of No Man’s Sky on mobile platforms marks another milestone for the procedurally generated universe simulator. Following the studio’s successful port of the game to Mac in 2023, discussions within the development team quickly turned to whether the massive title could be optimized to run on Apple’s mobile hardware, according to studio co-founder Sean Murray. The upcoming iOS and iPadOS version will feature all of the extensive updates and content expansions released over the past decade, bringing a nearly complete console- and PC-grade experience directly to handheld screens.

However, the initial mobile launch will mirror the restrictions of the game’s debut on the Nintendo Switch, meaning players will not have access to multiplayer features or planetary settlements right out of the gate. Hello Games previously bridged that gap on Nintendo hardware with subsequent updates, and Murray noted that the studio intends to support the iOS ecosystem in a similar fashion depending on player engagement and community feedback.

Technically, the mobile version of No Man’s Sky has been heavily optimized for the platform. The port features completely rebuilt touch controls while offering comprehensive support for TV casting, external game controllers, and mouse and keyboard setups for iPad users. Crucially, the entire game has been compressed to take up less than five gigabytes of storage on iPhone and iPad. While many high-end PC and console titles are strictly limited to the absolute newest mobile hardware, Hello Games managed to ensure the game remains playable on devices as far back as the iPhone 11 and the third-generation iPad Air. Pre-orders for the mobile version opened today, with an official release date set for October 28 as a free-to-try download.

No Man's Sky Is Coming To iPhone And iPad As The App Store Celebrates Indie Games Week

Alongside the blockbuster space survival game, Apple’s Indie Games Week showcase highlights several other notable independent titles making the jump to iOS or receiving major platform attention. Among them is Sifu, Sloclap’s challenging and critically acclaimed martial arts beat-’em-up where the protagonist ages every time they fall in battle. The new iOS edition features a specially reworked camera system and tailored touch controls, designed to handle the fast-paced, high-stakes combat that requires split-second reactions from players.

Other indie titles joining the App Store lineup include Vampire Crawlers, a strategic, card-based spin-off of the breakout hit Vampire Survivors, and Dome Keeper, an atmospheric roguelite blending resource management, mining, and tower defense mechanics. Both games transition smoothly to mobile screens without sacrificing the core gameplay loops that made them popular on traditional gaming consoles and computers.

Apple is also using the Indie Games Week event to spotlight additional recent releases now available for iPhone and iPad, including Yes, Your Grace 2: Snowfall, the strategy title 9 Kings, and the charming feline adventure game Little Kitty, Big City. To accompany these releases, App Store editors have published dedicated editorial features and curated guides highlighting standout indie games optimized for both iOS and Mac platforms.

Carson Oliver, Apple’s head of App Store Worldwide, emphasized the importance of independent developers within the broader gaming ecosystem. Indie creators consistently push the boundaries of creative design to deliver unique experiences to Apple users, according to Oliver, who noted that the company wanted to recognize the studios willing to take artistic risks to advance the medium. Whether a project comes from a solo developer or an expanding team, the App Store aims to provide a global stage where daring visions can transform into worldwide successes, with this week’s lineup showcasing remarkable artistry, innovative mechanics, and compelling storytelling.

Neng Nana

Neng Nana

Content editor and sustainable journalism contributor at GenerateGreen.