PlayStation’s flagship developer Naughty Dog has provided a major update on its future slate of titles. Studio head Neil Druckmann has announced that the developer’s ambitious new sci-fi project, Intergalactic: The Heretic Prophet, will finally receive a full, proper reveal in 2027. Alongside this news, Druckmann confirmed that the studio is actively developing two new projects within The Last of Us universe, though he stopped short of confirming whether both ventures will take the form of traditional video games.
The updates were shared during a celebratory community address concluding this year’s annual "The Last of Us Day." Writing on the official Naughty Dog blog, Druckmann took a moment to thank the dedicated community for its ongoing support, highlighting a successful fundraising effort that brought in over $11,000 for AbleGamers, an organization dedicated to improving accessibility in video games. Following the community notes, Druckmann turned his attention to the studio’s heavily anticipated development pipeline, shedding light on what the critically acclaimed PlayStation studio has been working on behind closed doors.
The Next Frontier: Intergalactic: The Heretic Prophet
For fans eagerly awaiting a deep dive into Naughty Dog’s next major original game, the wait will extend slightly past the horizon of this year. While the studio intends to keep its cards close to its chest for the remainder of the calendar year, Druckmann promised that the dynamic is about to shift dramatically.
"In 2027, that changes," Druckmann wrote. "We’ll fully reveal Intergalactic: The Heretic Prophet and give you a proper look at Jordan’s wild sci-fi adventure."
Described by the studio head as Naughty Dog’s most ambitious project to date, Intergalactic represents a stark departure from the gritty, grounded survival horror of The Last of Us and the historical action-adventure tone of Uncharted. By venturing into the realm of science fiction, the studio is testing new creative boundaries. However, Druckmann also acknowledged the prolonged silence surrounding the game, offering an olive branch to a passionate fanbase that had grown visibly restless following the title’s notable absence from Sony’s September 2026 PlayStation State of Play showcase.
"There’s an electricity around the studio right now as all the pieces come together, and we’re stoked to finally unveil Intergalactic in all its glory," Druckmann said, appealing directly to the community for continued patience. "But… we need to cook for just a little bit longer."
The phrasing suggests that while development is hitting critical milestones and internal momentum is high, the leadership team is committed to polishing the experience before putting it in front of a live audience for a comprehensive gameplay and narrative breakdown.
Expanding The Last of Us Canon
While Intergalactic represents the studio’s next major step into uncharted intellectual property territory, Naughty Dog is far from finished with the post-apocalyptic world that defined much of its output over the past decade.
Druckmann recently noted that the studio was "not done" with The Last of Us, a sentiment he expanded upon in his latest blog post. He clarified that the development team currently has two distinct projects in the early stages of production tied directly to the franchise. Because these ventures are still in their infancy, concrete details remain scarce, but Druckmann provided a vital thematic hint regarding their scope.

"We have a couple of very exciting new projects in very early stages—so we can’t say much about them at this point," Druckmann explained. "I will tell you that both projects will expand the canon of The Last of Us beyond Part I and Part II."
This creative direction indicates that Naughty Dog is looking to push the lore and narrative boundaries of the universe rather than simply revisiting familiar beats. The studio head emphasized the emotional weight the franchise holds for the team, noting that they would not consider returning to the harsh, spore-infested world unless they had something genuinely profound to communicate.
"The world of The Last of Us means a great deal to us, and we wouldn’t return to it unless we had something meaningful to say. We believe these stories are worth telling," he stated.
Crucially, Druckmann did not confirm whether either of these two projects will manifest as traditional, full-scale video game releases, leaving the door open for other types of interactive media, spin-offs, or narrative expansions as the studio explores how best to tell these new stories.
Balancing Ambition and Community Patience
The dual reveals underscore a transitional and busy period for one of PlayStation’s most reliable and critically revered internal teams. Balancing the development of an entirely new intellectual property like Intergalactic with the ongoing expansion of a massive, globally recognized franchise like The Last of Us requires immense structural and creative bandwidth.
Druckmann closed his address by directly acknowledging the considerable gaps in communication that have frustrated portions of the player base in recent years, reiterating that the studio’s leadership does not take the loyalty of its audience for granted.
"We know it’s been a long time since we’ve had much to share with you," Druckmann concluded. "We don’t take your continued support for granted. We’re working incredibly hard to make something worthy of your patience."
Outside of the interactive gaming space, the broader ecosystem of Naughty Dog’s flagship franchise continues to evolve. The critically acclaimed television adaptation of The Last of Us on HBO is moving toward its conclusion, with network executives signaling that the prestigious drama series will officially wrap up its narrative arc with the upcoming third season. As both the television adaptation and the video game franchise plot their respective futures, Naughty Dog appears poised to enter a new era defined by both bold sci-fi risks and carefully considered returns to its most iconic dramatic roots.